9781556228155 - Modeling a Character in 3ds Max

Modeling a Character in 3ds Max

  • AuteurPaul Steed
  • UitgeverijWordware Publishing
  • Jaar-

'Modeling a Character in 3ds Max' by Paul Steed is an essential guide for anyone looking to master the art of character modeling in one of the most popular 3D software packages. This comprehensive book spans 300 pages of detailed tutorials, tips, and techniques that cover every aspect of character creation, from initial concept to final render. Steed, a veteran in the 3D modeling industry, shares his extensive knowledge and experience, making complex concepts accessible to both beginners and seasoned professionals. The book is structured to guide readers through the entire modeling process, including anatomy, texturing, rigging, and animation, ensuring a well-rounded understanding of character development. With its clear, step-by-step instructions and high-quality illustrations, 'Modeling a Character in 3ds Max' is a must-have resource for aspiring 3D artists and game developers.

Beschikbare exemplaren

€20.95
GOED
Auteur Paul Steed
ISBN 9781556228155
Taal en
Bindwijze Paperback
Tags 3D Modeling Character Design 3ds Max Paul Steed Game Development

Paul Steed's 'Modeling a Character in 3ds Max' is a treasure trove of information for 3D modeling enthusiasts. The book excels in breaking down complex modeling techniques into manageable steps, making it accessible to readers of all skill levels. Steed's expertise shines through in his detailed explanations and practical advice, which are complemented by high-quality illustrations and examples. However, some readers might find the pace a bit fast, especially if they are new to 3ds Max or 3D modeling in general. Additionally, while the book covers a wide range of topics, it could benefit from more in-depth discussions on advanced techniques and troubleshooting common issues. Despite these minor drawbacks, 'Modeling a Character in 3ds Max' is an invaluable resource that provides a solid foundation in character modeling, making it a worthy addition to any 3D artist's library.

In 'Modeling a Character in 3ds Max,' Paul Steed offers a comprehensive guide to creating lifelike characters in 3ds Max. The book begins with an introduction to the basics of 3D modeling, including an overview of the 3ds Max interface and essential tools. Steed then delves into the intricacies of character modeling, covering topics such as anatomy, proportion, and topology. Readers are guided through the process of creating a character from scratch, with detailed tutorials on modeling, texturing, rigging, and animating. The book also includes tips on optimizing models for games and other real-time applications. Throughout the chapters, Steed emphasizes the importance of attention to detail and provides practical advice on overcoming common challenges. By the end of the book, readers will have gained a thorough understanding of character modeling in 3ds Max and the skills to create their own 3D characters.